![]() ![]() Kyle Ferrin’s artwork is able to inject so much personality into these small creatures with the bare minimum of colors and linework. ![]() The artwork integrates with the base game quite smoothly, style-wise. Play to their needs and they will be yours for life (or until end-game scoring). And the dogs are willing to stick around with their people as long as they are not neglected. I think most of us are familiar with neighborhood porch cats, wandering from home to home in search of a nice sunny nap spot or bird-hunting. Cats and dogs behave in the game as they do in real life. It is very apparent a lot of thought was put into the theme of the base game, and the expansion is no exception. These fickle, roaming creatures add a dose of variety to the game. One cat in particular is actually a nuisance and forces its owner to spend an extra resource to upgrade Fort levels. Bandit lives up to its name by stealing resources from a rival’s pack, and Scratch is more guard dog than cat, sending the neighborhood kids home for some first aid. The cat benefits are less powerful than that of dogs, especially when they don’t stick around for long, but they still can be very useful. That is a completely different way to play and it might be a lot of fun to try. ![]() That being said, I don’t mind adding in the cat module and I am interested to see what happens when a player decides to go all-in on a Cat Lady strategy, working to create a deck of kids meant to be relegated to the yard for maximum cat attraction. It will probably just take me some time to get used to them, whereas the dogs are shuffled into the deck and are a lot more front-and-center. There have been several turns where I’ve accidentally ignored the cat sneaking around my yard and its ability went under-utilized. The cats are easy enough to add in as well however, in my experience they are also easy to forget. But to counterbalance this take-that mechanic, Loki is then added to the victim’s doghouse, so there is a bit of a risk in playing him. Loki, on the other hand, has fewer requirements to play and has the ability to take 3 resources from a rival’s board. As is often the case with many of these dogs, Watson cannot be played right away – players must be at Fort Level 1+ and have a card in their lookout. Some dogs are quite powerful, such as Watson who allows for some made-up rule flexibility. The dog module in particular blends in nicely as the dogs work similarly to the kid cards, but with a few twists and turns to add some interest. The dogs and cats have very clear effect explanations on their cards, and the doghouses themselves explain the dog card mechanics. Players familiar with the base game should be able to pick up the new rules in a matter of minutes. They compliment the game without changing it significantly – something I tend to like with expansions. I am happy to report that the expansion did not disappoint.īoth modules seem to integrate into the game well without disrupting the core mechanics. As a pet-lover I was very excited to add Cats & Dogs to the game. If you’ve read my review on Fortyou already know that I think the game is quite good. At the end of the game cats are worth victory points – and the more you are able to collect, the higher they score. Cats are not loyal like dogs, and they will mosey over to another yard whenever that player meets their requirements. If you are lucky enough to attract one of these fickle creatures you may enjoy a benefit… For a time. What a good boy! The good boys and girls of Fort Cat ModuleĬats wander around the neighborhood looking for a yard that pleases them. Leder Games does not condone animal cruelty! If you can meet a dog’s specific needs they can be played just like a normal kid card, and you receive a powerful action before settling them into your doghouse. At the end of the game, whoever has the most dogs in their doghouse scores seven points.ĭogs play very similarly to friend cards with a few exceptions: they cannot be trashed nor can they be assigned to lookout duty. But if you have a dog card in your hand that goes to your yard neglected, it will wander off to another player’s discard pile and see if it can find a good home there. If you play a dog it will usually stick around and go to your own personal doghouse. You can choose to play with one type of pet, or both. In this expansion players have the ability to add cats and dogs to the neighborhood antics. OverviewĬats & Dogs is a modular expansion to Leder Game’s Fort (see my review for more information on the base game). ![]() The publisher gifted me a copy of this game expansion however, I always strive to provide fair, honest opinions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |